Messages: 854 Date d'inscription: 20/12/2009 Age: 25 Localisation: Toulouse
 | Sujet: Pronostique DBM en anglais ! HELP ! Jeu 18 Fév - 18:23 | |
| Salut !
J'aimerais bien tenté de proposer mon jeu aux anglais.... mais poru ça il me faudrait traduire les règles dans un bon anglais ^^.
Quelqu'un aurait la gentillesse de me faire ça ????? ça m'aiderait énormémenent.....
merci beaucoup. |
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Messages: 4 Date d'inscription: 20/12/2009 Age: 24 Localisation: Clermont-Ferrand
 | Sujet: Re: Pronostique DBM en anglais ! HELP ! Dim 21 Fév - 0:10 | |
| Je n'ai pas fait vérifier par un anglophone, donc ça peut paraitre un peu barbare sur les bords, mais je pense que c'est compréhensible. J'ai mis en spoiler pour ne pas trop encombrer la page. ^^ | Spoiler: | | | Each player starts with 600 ki. The players' Ki will be a base to classify them according to their performance.
Note: To counterbalance the games, a player who starts during game will see his starting power changed. It will be calculated on the average of all the players' powers having played the previous game.
A duel begins when the fighters are called in the comic. This page is page 1 even if the announcement was made on the last case of the page! A duel ends when the name of the winner is announced by the off voice in the comic. A chapter front page DOES NOT COUNT. The number of cases (see below) begins on the one following the announcement and ends of the one announcing the name of the winner!
Note: If a fight isn't played, or if it ends on the same page it has begun, we will simply not play this match!
Bets will be made in 4 phases: - First of all on the duel itself, the choice of the winner, the placing on it. - Then what is the condition of victory of this fighter (note that we DON'T bet on the condition of victory!) - Then on the number of pages the battle will last, with a placing on it. - Eventually on the number of cases for the battle, with placing.
For each duel, the player must allocate 300 Ki points between these 3 phases of the bet, with a minimum of 1 point and a maximum of 298 on a phase. The total number of the 3 bet phases' placings must absolutely be 300 Ki! A wrong placing on one of the phases or on the 3 phases will cause a non-game with the loss of the player's placing (-300 as a final result whatever happens).
Note: For the first game, we indeed place half of our possessions. In the worst case, a player who would lose the 3 first games would have a negative score (-300) but can still play.
Here is the detail of the stages to play correctly:
1) Choose a winner between the 2 fighters. 2) Choose the condition of victory among: Forfeit, disqualification, KO, elimination (killed) 3) Choose a number of pages the fight will last. 4) Choose a number of cases the fight will contain. 5) Allocate 300 Ki on: the fighter, the number of pages, the number of cases. 6) Eventually, specify which page of fight you bet (it could help me).
What are the gains? Here are the calculations: I specify before all that you won't have anything to calculate, an Excel file will do it all by itself!!!
The duel of fighters relies on a system of rating, as the players bet on one or the other. The gains of a player are then his placing multiplied by the rating + his placing. A player who hasn't placed on the right winner will simply lose his/her placing.
The condition of victory provides a 150-point-bonus if found, and 0 if not (let's recall no placing is made on the condition of victory). If you have found the right condition of victory but not the right winner, you gain NOTHING.
For the pages and cases, the system provides gains intervals. An example will be simpler:
If the player P1 foresees the fight will last 10 pages and it actually lasts 10 pages, he/she will be in the interval called "0", and gets a bonus of 7 which will be multiplied to the placing on the number of pages. P2 bet on a number of 9 pages. He/she is in the interval "1". If he/she had chosen 11 pages, he/she would also be in the interval "1". He/she gets a bonus of 4, which will be multiplied by the placing.
There then exists 3 intervals following the number of pages the fight lasts. The intervals are defined as:
If NB Pages fight (NBPF) = NB Pages bet (NBPB) then interval = 0 and bonus = 7 If NBPF-1=NBPB OR NBPB=NBPF+1 then interval = 1 and bonus = 4 If NBPF-2=NBPB OR NBPB=NBPF+2 then interval = 2 and bonus = 1 If NBPF-3=NBPB OR NBPB=NBPF+3 then interval = 4 and bonus = 0
The intervals system works the same way with cases, though it works with intervals of 3 instead of 1 for the pages. example: NBCF-3 or NBCF+3 correspond to the interval 1, NBCF-6 or NBCF+6 to the interval 2, etc. There are 5 intervals with equivalent bonuses: 7 points to 0, 4 to 1... which we multiply to the placing on the number of cases.
To put in a nutshell, you have 4 sorts of gains: the duel's placing's, the number of pages', the number of cases' and eventually the bonus for the condition of victory.
To get the gains of the players, we add up these 4 sorts of gains, which we multiply to the base points according to the day it was played. How so? It seems obvious that a guy who makes his/her placings on the first page takes more risks than the one who makes the placings on the 5th page, him/herself taking more risks than other making the placings on the 10th page.
This system of base points balances the games. It provides 20 points to all players making the placings from the first page and until 19:55 the day the next page appears. These points are degressive, losing 2 for each new page. Thus, a player who plays when the 2nd page is visible has 18 base points, the one who plays on page 3 has 16 base points, etc. until page 10 which provides 2 base points, and the following pages provide only 1 base point.
What do these gaps mean? Well, the score of a player on the total bet is the total of all 4 gains multiplied by the base points. More simply, a player who bets on the first page will win 20 times more than the one who bets on page 15. He/she will win twice more than the one who bets on page 5.
This allows latecomers to still play in spite of necessarily lower gains. The interest, the challenge, is obviously nicer to bet when we know nothing, i.e. on page 1.
Note: If the condition of victory is right, but you bet on the wrong fighter, you DO NOT win the 150-point-bonus for the condition of victory. Indeed, it stays linked to the fighter you see winning. Thus, betting on Fighter A by KO whereas B knocks A out does not provide a single point for the condition.
Still somebody? Here is the format to be used to bet:
Your nickname (example: Kenobi66)
Number of page played (example: page 1 of the match - you can also put the official page number, e.g. 144)
Name of the winning fighter / placing (example: Vegeta / 120 Ki)
Condition of victory of the fighter (example: eliminates the opponent)
Number of pages of fight / placing (example: 12 pages / 80 Ki)
Number of cases of fight / placing (example: 34 cases / 100 Ki)
Interpretation of rules Any difficulty relating to the assessment of this regulation will be decided by the DBMultiverse staff. |
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Messages: 854 Date d'inscription: 20/12/2009 Age: 25 Localisation: Toulouse
 | Sujet: Re: Pronostique DBM en anglais ! HELP ! Dim 21 Fév - 0:31 | |
| wa !!! merci beaucoup l'ami !!! espérons que cela suffira a faire venir des anglophones par ici ^^ |
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